I am a Lead Character Artist and Creature Supervisor with over 20 years of experience in the visual effects, animation and real-time rendering industry. I specialize in high-end character and creature development for blockbuster films, award-winning TV series and immersive virtual experiences and cinematics.
My expertise extends beyond traditional VFX, having worked on interactive experiences using Unreal Engine, where i contributed to a cutting-edge virtual production projects, pushing the boundaries of real-time character integration and digital storytelling.
I have contributed to multiple VES Award-winning projects and worked on some of the most visually ambitious productions, including famous characters and creatures like:
- Halo Master Chief & Spartans - Halo 2 TV Paramount Series (based on real on -set scans)
- John Wick digital doubles and his Dog - John Wick 3: Parabellum
- Jason Momoa digital doubles and the entire army for SEE and SEE2 Apple TV series
- Volcra & Nichevo'ya creatures and the entire main actors of Shadow and Bones Netflix TV series
- A Monster Call's creature lookdev, cfx and lighting
- Superlopez film - Main actors digidoubles and giant Robot