Website powered by
Javier Mansilla Orellana
Javier Mansilla Orellana
CHARACTER & CREATURE SUPERVISOR
Barcelona, Spain

Summary

I am a Lead Character Artist and Creature Supervisor with over 20 years of experience in the visual effects, animation and real-time rendering industry. I specialize in high-end character and creature development for blockbuster films, award-winning TV series and immersive virtual experiences and cinematics.

My expertise extends beyond traditional VFX, having worked on interactive experiences using Unreal Engine, where i contributed to a cutting-edge virtual production projects, pushing the boundaries of real-time character integration and digital storytelling.

I have contributed to multiple VES Award-winning projects and worked on some of the most visually ambitious productions, including famous characters and creatures like:
- Halo Master Chief & Spartans - Halo 2 TV Paramount Series (based on real on -set scans)
- John Wick digital doubles and his Dog - John Wick 3: Parabellum
- Jason Momoa digital doubles and the entire army for SEE and SEE2 Apple TV series
- Volcra & Nichevo'ya creatures and the entire main actors of Shadow and Bones Netflix TV series
- A Monster Call's creature lookdev, cfx and lighting
- Superlopez film - Main actors digidoubles and giant Robot

Skills

Character ModelingCharacter DesignPBR TexturingTexturingTexture BakingPhysically Based RenderingHair/Fur Simulationmaya3D Modeling3D ScanningPhotogrammetryHDRI PhotographyPhotographyConcept ArtConcept DesignPython ScriptingProgrammingDigital PaintingDigital Sculpting

Software proficiency

Maya
Maya
Houdini
Houdini
ZBrush
ZBrush
Mari
Mari
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
R3DS Wrap
R3DS Wrap
R3DS ZWRAP
R3DS ZWRAP
Marvelous Designer
Marvelous Designer
Unreal Engine
Unreal Engine